![]() | wildfire | LETSplay | dmf | omp | manifesto | introduction | community way |
![]() | Kohkoku 2001: exchange | play | open | go | way | view |
brief - summary - links - cymc - hotpoints - openradio - cc in eu - (revisions) |
a brief history of money |
base reality - the economic unit ![]()
it has no loyalty the same for all cascading down
you don't really know where it comes from spending money is voting - what are we voting for? level in a virtual reserve ![]()
changing levels ![]()
exchanges in community ![]()
the network can be large or small it can measure in any unit and operate under whatever rules are agreed multiple cc systems - ![]()
open money is multiple by definition if there aren't easy means to create systems whenever wanted, it's not open money. systems distributed across multiple servers
game outcomes
community balance
individual behaviours (stagnant accounts) do not affect the overall system conventional disparities
spending is a required behaviour how money circulates ![]() round and round, and in and out - the macro-economics of money and community. the economic map ![]() Where money comes and goes. An effective cc system should support trading between as many sectors of the economy as possible. The particular needs of the non-profits - the most financially deprived sector - can be supported with cc systems. "community way" ![]()
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